Integrative Arts 10
Post-Modern Graphic Novels
Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes into you.
-Friedrich Wilhelm Nietzsche
The Rise of the Post-Modern
Graphic Novel
by Gregory J. Golda
copyright March 1997
The Dawn of an Art Form
A Resurrection
A Background in Graphic Design
The Philosophy of Modernism and the Changing Dominant Ideology
Into Post-Modernism
Maus and the Advent of an Age
Who Watches the Watchmen?
V for Vendetta
Batman: The Dark Night Returns
Arkham Asylum: a Serious House on a Serious Earth
The Dawn of an Art Form
Before Comics took themselves seriously enough to demand three
dollars an issue, before they came in hard cover editions with
limited gold and silver foil covers they were a largely
disposable medium defining the hopes and aspirations in a
generation of adolescents across the nation. It was the Golden
Age. Between 1938 and 1949 the American comic book sprung to life
with the creation of a radically new form of mythological being.
The most popular of which was an alien with powers beyond human
comprehension but who wanted nothing more than to be one of us
(figure 1). Clothed in the colors of America, Superman
represented the ultimate power in an individual yet never used
his super strength for personal gain. He was a benevolent father
figure and stood for truth, justice and the American way. In
other words, he was the personification of the dominant ideology.
There was, however, another side to the American psyche which
Supermans physical powers and apple pie honesty could never
satisfy. Culminated from the drawings of Leonardo DaVincis
notebooks and a pulp character of ambiguous moral standing. Bob
Kane introduced America to Supermans diametric opposite.
Moving with stealth in the night and using his idle fortune for a
technological advantage against his enemies the Bat-Mans
greatest weapon against criminals was using their own brutal
tactics against them. Often acting as judge and executioner,
Batman, as he came to be known, struck fear in the hearts of
criminals and honest citizens alike. (figure 2)
The super heroes we grew up with and were supposed to grow out of
have certainly not been left behind. Instead of recapturing the
past through first print expenses and collectibles from an long
gone era, the twenty and thirty year old generation who joined
the super hero culture during the Silver Age of 1961-1975, have
forced comics to grow up with them. Shedding the adolescent skin
called comic books for the sophistication of the graphic novel,
the content and appearance of this medium has matured rapidly and
can compete artistically with any other form of mass media.
Instead of continually finding itself stuck in the constraints of
the picture frame, the graphic novel shattered into not only
genres but into visual styles interchangeable with cinema and
television.
The Golden age was an era of stereotype and symbolic
personifications like the Red Skull and Captain America and
became the often secret means of escape from the dire realities
of the world at war. It had to be. There was evil and there was
good. There was no place for ambiguity. Even the Mafia and the
law men had to come together as Americans to fight the Nazi
menace in comic books. The ideology could not deviate from the
norm, not in a time of national crisis. Comic books gave us hope
and larger than life examples to live up to in the face of
overwhelming odds.
After World War II was over, the disillusioned soldiers returned
home to see the nation they had fought to defend fundamentally
changed. Gone was the stereotype of the helpless and feeble
housewife, she made the money now. Gone was the clear distinction
between good and evil in world politics. The dominant ideology
had a darker side the likes that Superman would never mention in
polite company. It was now our unwritten code of puritanical
sexual repression and stereotypical separation of classes
according to gender, religion, and race. Now after the war, in a
time of peace and prosperity, was coming a time of harsh debate
and flux. It took several years and secret directives from the
heads of government and the entertainment industry to enforce an
order on the ethical composition of our society that was similar
to the pre-war era. This attempt to control what the public was
"exposed to" was actually written in the voluntary
1930s production code for movies. Filled with ambiguous
directives and loaded words like obscene and moral standards this
code was largely ignored and when read in the negative, sounds
like the ultimate formula for a highly successful movie. This
censorship would eventually come to comics in the form of the
Comics Code of Authority which was put into place in 1954 to
suppress the increasingly graphic and grotesque output of the
horror comic industry.
In 1997 at the end of the cold war and over five years after the
debacle in the Persian Gulf we find ourselves in a similar
situation to those of the post WW II era. Our only enemy is in
our complacency. Just as our ideology was in a tailspin after
World War II, so were our heroes. In 1949 Captain Marvel, also
known as Shazam, was fighting a mad scientist named Dr. Sivana.
Was this scientists crime inventing a weapon of mass
destruction and using it on helpless civilians? (Or was that the
work of the good scientists?) Dr. Sivanas crime was just
being evil. He wanted to rule the universe and was pictured
throwing darts at a picture of Captain Marvel. (Figure 3) Evil
took on a very vague form. What were we fighting for and why did
we need heroes anymore? With this question unanswered sales of
comic books plummeted. It would take a police action, a missile
scare, a flawed invasion, a war our nation did not want to fight
and vague, undefined buzz words like "Commie" and
"domino effect" before we would need heroes again.
A Resurrection
In the years known as the Silver Age of Comics, we moved into a
rediscovery of the heroes that went to World War II with us. I
remember specifically finding great pleasure in the nostalgic
visions of Sub-Mariner, Captain America, Bucky and Toro fighting
the evil icons of Hitler and Baron Blood. But alas, the nostalgia
wears thin when the audience isnt old enough to be
nostalgic. The problem was comic books werent moving in
time. They were static and locked to a rigid formula perfected
over twenty years before these books were being printed. Enduring
such unlikely epics as Marvels Secret War series one and
two in which all the super heroes were magically teleported off
the planet by a god that dressed like Michael Jackson
wouldnt have been so bad had they all stayed there. The
frustration was unbearable and the comic industry was in another
slump. It took the dramatic horror and unassuming style of Art
Spiegelmans holocaust allegory Maus to inject life into a
stagnant art form (figure 4).
Alan Moore who previously extended the stylistic boundaries and
length of a graphic novel to cinematic proportions in V for
Vendetta (figure 5) would team up with illustrator Dave Gibbons
for the seminal, height of the cold war, post-modern masterpiece
the Watchmen (figure 6).
The prime candidate to face the new cynical movement of the
70s and 80s had to come out of retirement for Frank
Millers Batman: The Dark Knight Returns (figure 7) and
Batman continued to rise in popularity with Grant Morrison and
Dave McKeans Arkham Asylum (figure 8). These five books
stand as the definitive examples of the graphic novel coming of
age as a true art form with its own language, style,
audience and most of all, purpose.
A Background in Graphic Design
For thousands of years our species has been trying, to various
degrees of success, to convey our thoughts to others. Because we
lack telepathy or the electronic brain to brain interface of
science fiction (so far) we have our mechanical processes such as
musical instruments, cameras, paint and chisels to convey our
thoughts visually. And similarly we use writing instruments and
text to convey ideas that are not suited to objects but are
specific actions, thoughts and emotions that are too complex or
specific for visual representation. The question then is what is
the difference between the two forms of communication I have
explained?
Visual art and text were once the same thing. Several Asian
languages such as Chinese still have elements of a
representational nature left within their text systems called
ideograms. Where as the Egyptian scarab glyph may once have meant
"smelly dung beetle rolling a ball we associate with
earth" the language evolved away from direct visual
representation and used the scarab symbol as part of a more
complicated system of communication turning the symbol into the
equivalent of a letter with a sound attached to it. If our text
was to revert to a direct representational system we would have
either 26 words or have to develop thousands of pictures to
represent everything we want to explain. Instead, this move to an
arbitrary sound based system of letters allows us to take 26
characters and arrange them in many combinations to represent
objects and concepts.
The Egyptians developed a relatively complex language with their
system of sound based characters but certainly did not abandon
the powerful visual narrative. Over 3,200 years ago the Egyptians
were covering their buildings and monuments with narrative
cartoons and accompanying texts (figure 9). 10,000 year old cave
paintings discovered in Lascaux, France have what can be
construed as a narrative quality in its depictions of ancient
animals being hunted (although we cant be sure as thought
bubbles werent developed until Ben Franklin stuck some
dialogue in one of his woodcuts in the 18th century).
So this leaves us at a rift between text and image. And as what
usually happens, qualitative connotations were quickly assigned
to divide two neutral options. The "intellectuals"
gathered around the superiority of text and left direct
representation to the illiterate and the children. Text was
especially good at capturing minute detail. Hence its use in
keeping records of taxation and harvest yields as well as its
military use in communiqués. But the true power of text was its
ability to relate specific historical detail in the form of
chronological narratives. The earliest surviving works come from
the Egyptians and their creation myths as well as the Gilgamesh
epic written around 2000 BCE by the Sumerians of the Middle East.
This written narrative would reach new heights in form and
content with the ancient Greeks and their great tragedies such as
Oedipus Rex and Agamemnon. Much later, as the religion of
Christianity developed and the books of the New Testament were
completed, visual representation of narratives were employed for
the benefit of the illiterate masses that they may memorize the
content of the Bible. More often than not these forms of
communication take the form of a narrative. Aristotle analyzed
the works of his contemporaries and predecessors and wrote the
Poetics in which the secrets of narrative dramatic structure were
opened and demystified.
When we think of telling a story to someone I would generalize
that we would start at the beginning, proceed through the rising
action and explain how the conflict works itself out. This is the
form we have come to expect in our fiction because of its
predictability and its similarity to the way we perceive events
in our reality. But once in a while someone (or an entire
culture) takes a different approach. Aristotle mapped out
dramatic structure as a pyramidal form, starting at a low point
and rising to the climax where the story would proceed through
the falling action and all the loose story ends would be tied up.
Feminist critics however find this "natural" system to
be quite artificial and overtly sexist. There is an ever
expanding list of critical tools being developed and used to
analyze both visual and written works. Each critical technique
has its own agenda and bias. They include Marxist, Objectivist,
Semiotic, Capitalist, construtivist and deconstructivist etc.. In
this report I will explain the style of the work in terms of
Post-modernism. A movement which started in architecture but owes
its formation to our living style which in turn is based on
modern technology. To understand post-modernism, lets first
define its predecessor, Modernism.
The Philosophy of Modernism and the Changing
Dominant Ideology
Modernism was and continues to be a line of thought begun in the
late 19th century which was concerned with synthesizing
traditional beliefs such as spirituality and Christian world
views with modern scientific realities. When taken against the
height of the industrial revolution, the old world views did not
account for mechanization and the very real possibility of human
obsolescence. Terrible weapons of mass destruction were
proliferating throughout the world. Machines were doing the work
of hundreds of laborers and there was no relief to this
technological oblivion in sight. Man needed a bridge into the
uncertain world of tomorrow. This was to be the job of modernism,
a philosophical system made to embrace the future no matter how
incompatible it was with the past. Skeptics formed on both
extremes of the system. Pope Pius 10th condemned the philosophy
in 1907 and the liberal movement considered it a false and
strained system of thought.
The early years of the 20th century were filled with economic
instability and war. Art was a strong voice crying out against
the anxieties man kind was facing. Underground movements and
radical ideologies were everywhere. In the world of art, a group
of Europeans faced with the horror of World War I formed an
artistic movement called Dada as a reaction to the insanity of
rationality. Reasoning that if rationality and modernism leads to
war then rationality and modernism must be destroyed. They used
text as image and became the avant garde of modern graphic design
(figure 10). Another faction of artists in Italy yearned for a
new direction in Italian culture and sought to embrace modern
technology as its salvation. Backed by the philosophies of a
political movement called Fascism, these "Futurists"
considered war "
the worlds only hygiene."
They shook up the art world with their experiments of the
depiction of movement which would be eagerly accepted by comic
illustrators across the world (figure 11,12).
In America during the 1930s and 40s the forum for
cultural debate went far beyond the art gallery and into the
newspaper comic strips and comic books. Increasing censorship
and/or public outcry would force dissenting voices to conceal
their social criticism by masking it in their work. Al
Capps Lil Abner became a vicious parody of
democratic/socialist ideology counteracted by the innocent and
liberal possum Pogo drawn by Walt Kelly beginning in 1942 (figure
13). After the world wars was the onset of an unrivaled period of
economic prosperity in the United States. While we had banded
together to fight for our principles as a nation a verbal and
artistic battle began over just what those principles were.
During the late 40s and 50s when comics were being
forever linked to one of many social arguments there was a very
distinct period of growth in comic form. The artistic capacities
artists were imbedding in comics were becoming equal to almost
any other form of mass art, specifically cinema.
Into Post-Modernism
The undulations and unrest in our transition as a society from
the plastic-coated, faux finished 50s to the free loving
"peaceniks" of the 60s and 70s left us with
the emergence of an ideology that was fragmented and desperate
for some type of unity. Knowing that we were past the modernist
stage of our societal thought but not yet having the hindsight to
put our current philosophical era into a category, post-modernism
was the logical conclusion.
Realizing that technology was enabling architects to move in ever
more seemingly random (fragmented) ways, the term was first
applied to the emerging style of design which took disparate
elements from ancient to modern sources and mixed and matched
without any reverence or reason. Notoriously tacky in most
respects to a refined eye, post-modern architects were putting
neon lighting on Corinthian columns in more places than Las
Vegas. Here in our tiny town of State College of Pennsylvania
there are many glaring examples of post-modern architecture
including the quasi-Byzantine facades on our local mall to the
poured concrete columns adorned with turquoise tile supporting
the superfluous archways on the Palmer Museum of Art (figure 20).
How does technology relate to post-modernism? In the above
example of the art museum, the perfection of poured concrete with
metal interior supports allows for a cheap building material and
in our Spartan times where laws have to be passed for building
financiers to include art as part of the construction costs of a
building, every corner is cut to save money yet give the
appearance of integrity of materials. Hence, when a building
needs to allude to what it contains or must fit into its
environment in some way, our ability to pour through images and
styles of historical precedents and emulate them with a modern
equivalent becomes a matter of necessity instead of artistic
integrity. To clarify, technology enables post-modern design but
does not directly cause it. Lack of a unified vision and the lack
of willingness to commit a great amount of capital into
construction projects is what causes corporations like Wal-Mart
to use plaster facades instead of marble.
As you can probably tell from the above paragraphs I am hardly a
fan of Po-Mo architecture but that is merely my affective
response to the aesthetics of the style in one particular
manifestation. But post-modernism happened because it is the way
we live. It springs from our emerging philosophy and when we
cant quite call our beliefs a "philosophy" we
must once again use the nebulous term dominant ideology. The
situation in which we currently exist allows us to use computer
technology to test designs before they are ever built, to
fragment literature into countless sub-genres, to play computer
games that simulate combat between armies that were separated by
centuries and project combat between spaceships in a galaxy far,
far away that bears an uncanny resemblance to WWII dogfights.
Even in the last sentence, my reference to Star Wars will be
recognized by most readers because of the technology we live
with. The cultural capital, which is the accumulated knowledge of
ones culture by means of technological medias, comes
to us through either our televisions, VCRs, home computers
or other such devices. We have common experiences although we
were never together. That is simply a factor of our society.
Maus
and the Advent of an Age
How does this relate to the design of comic books? In the
exploration of our first graphic novel Maus (figure 4), Art
Spiegelman uses a familiar device most notably used by Aesop. The
personification of cats and mice serve respectively as the
destructive and predatory relationship between the Nazis of
Hitlers Third Reich and the European Jews of the
30s and 40s. Spiegelman takes us on an
episodic journey into the memories of his fathers
internment by the Nazis. The book is post-modern on several
levels. Its incredibly unassuming and unobtrusive graphic
style looks almost like documentary footage (figure 21).
Spiegelman
lets the story be told without distorting the forms or calling
any attention to itself. In all respects, this would be a purely
illusionistic work except that the metaphor of cats and mice
works on such a cohesive level. Its design is post-modern
in its perfection of combining the art of comic books with the
art of the novel. It takes a story which in any other form, such
as a novel or a movie, would certainly be affecting yet not
ground breaking and pairs it with a medium that was continually
perceived as a forum for parody and stereotype. This deep
characterization and development of the father and even
Spiegelmans own character lift this graphic novel into a
truly novel category and creates for itself a unique form.
Originally released in installment form, the compilation Maus
Volume 1 sold for just under ten dollars in book form. With no
advertisements and an actionless front cover its subtlety was an
affront to our conditioned sensibilities. Comic books were
supposed to have garish costumed hulks in dynamic poses and cats
and mice were certainly antagonistic but Tom never buried
Jerrys dead corpse in a shallow grave. The post-modern
sensibility had turned comic books into the stunning form called
the graphic novel.
Who Watches the Watchmen?
When describing the graphic novel the Watchmen, I immediately
begin to put the narrative before the images. Certainly more
naturalistic but somehow not as captivating as Spiegelmans
style, Dave Gibbons illustrations are both a tribute to the
Gold and Silver age style of super hero comics.
But the larger
fact is within this 1987 graphic novel, the super heroes are
actually left over from those time periods, the view of these
infirm, cranky and inept old timers shows us another element of
post-modernism in the graphic novel, anti-veneration. This
technique attacks the dominant ideology in a much sharper way
than parody or farce ever could. With parody, the audience is
allowed to distance itself from the subject matter with laughter,
often releasing the audience from responsibility for the way the
rules of society work. Anti-veneration allows no such buffer and
treats destructive societal norms as the direct responsibility of
the viewer by attacking the principles society holds most dear.
This lack of respect for the past is the crux of the Watchmen,
The disillusionment and anxiety we all felt at the height of the
cold war was maddening. I remember seeing nuclear weapons
statistics on the news by day and having nuclear blast nightmares
during my sleep. If we were making any plans at all for our
future they were of the order of what would you do if
"it" happened?
Welcome to the Watchmen as well. This book was the most accurate
and stunning mirror on reality I had ever seen. Coupled with
Rorschach, the scariest anti-hero ever devised, and an aging
Batman wanna-be called Nighthawk was an intricate web of subplots
which led to the end of the world at the hands of global
thermonuclear confrontation. Ozymandias, the "villain"
of the story, has a plan to save the world by killing a million
people before the irresponsible world powers kill billions. It is
in this incredibly ambiguous world of three dimensional
characters, replete with fetishes and idiosyncrasies worthy of
chapters to themselves, that we see the mortal, everyday
individual powerless against the superior beings that inhabit the
earth. This differs from the fictional marvel universe because
the world of the Watchmen shows us real motivations and emotions
such as fear and lust and how they play into decision making
processes of these characters.
There are symbols embedded in this work that require a book to
fully discover. What I can touch on here however is one element
relevant to my critical analysis in post-modernism. In the story,
a being called Dr. Manhattan, (who is a post-modern compendium of
Superman, the Hulk, Dr. Fate and countless others), lives his now
immortal life with a perception of time and events as
unchangeable. He becomes the symbol of Determinism. Determinism
is an antiquated (I hope) philosophical system in which those in
power keep their power by convincing the powerless that free will
plays no part in the way events will turn out. In many ways it is
the ultimate philosophy of the status quo. It was meant to take
rebellious urges from the people and make them live a life of
relative futility. Dr. Manhattan has banished himself to his
fortress of solitude on Mars believing that he is responsible for
the deaths of those he once loved (figure 22). He lives his own
life under this illusion of determinism failing to see that there
was a superior intellect that could outsmart even an "all
knowing" being. Knowing that his guilt would lead him to
leave the earth, Ozymandias framed Dr. Manhattan for the deaths.
With Dr. Manhattan in self-imposed exile, Ozymandias
Machivellian plan could now begin.
In my last word about the Watchmen, this is indeed an epic, not
merely accompanied by images but symbiotically linked to the
visual element. The text and images play off each other in a
controlled and masterful way. Sometimes passages go by in which
the visual element will dominate no text is necessary while at
others, the text gives hinds based on cultural capital that no
pictures ever could.
While Dave Gibbons illustrations are not quite as big of a
contrast as Spiegelmans images of what are usually lovable
icons of animal characters combined with brutal situations, the
characters in the Watchmen feel slightly freakish for prolonging
their costumed crusading days into their later years and that
becomes a feeling transferred beyond the personal lives of the
characters and becomes Allan Moores statement on humanity.
Its an overriding feeling of futility and self loathing for
hanging onto obsolete paradigms in a world that has become more
complex than any one individual can handle. The immanent collapse
of civilization in the Watchmen is the proverbial eye that gets
knocked out to stop the fun and the heroes can do nothing but
feel inadequate.
V for Vendetta
Paralleling the Watchmen was another epic focusing this time not
on the destruction of the planet but on destroying the
individual. The location of Allan Moore and David Lloyds V
for Vendetta (figure 4) is the not-too-distant-future
totalitarian state of England. This Film Noir style graphic novel
follows the actions of a vigilante dressed as Guy Fawkes, a
martyred English conspirator who plotted to blow up parliament in
1605 but was foiled the day before the bombing and executed. This
ever anonymous figure inhabits a long forgotten section of the
London underground where he plans the destruction of the
totalitarian regime. The truly interesting feature of this
character is that he (we can only assume the gender) must
surrender his individuality for the sake of the millions of
silent and docile inhabitants of England who are under constant
surveillance from the big brother equivalent, the Voice of Fate.
Here we see determinism has come up again. The personified and
patriarchal state has squashed dissent and given the public the
idea of the future as predetermined and unchangeable by free
will. V, rescues a young girl named Eve from a life of
prostitution and takes her under his wing. He exposes her to the
cultural heritage that was banned years before.
This heritage is the cultural capital I mentioned earlier. V, has
tremendous knowledge of everything from Shakespeare to the
Rolling Stones (figure 23) and laments the passing of literature
and art and even grows hydroponic roses which he uses as calling
cards (figure 24). These roses grow in memory of a woman V once
loved who was killed by the state for her sexual preference. V,
uses the roses as a final test for his pupil, Eve. V offers to
kill the murderer of Eves lover and instead of plucking the
rose she decides to let it grow with shows us Moores belief
in the human spirit rising above retribution and other base
instincts.
The Story is one of freedom from reactionary emotions and a
triumph of free will and intellectualism. Eve believed herself to
be free when she was happy with her lover even though she lived
in a totalitarian state. V, convinces her that happiness is the
worst kind of imprisonment. The maturity level of this graphic
novel isnt measured in violent content but instead it is
the metaphysical content which is maddening and torturous. The
existential nature of existence is portrayed with a vivid
clarity. Moore is truly interested in giving the viewer the
option to connect the divergent themes in his work and perform a
severe self-analysis or shrug it off and live without critical
thought. The consequences of which, like the climax of this book,
are startling.
The excessive societal chaos that reigns in these books serve as a warning for the viewer that if we do not regulate ourselves and remain vigilant to the minor incursions on our civil liberties, the slippery slope theory will silently ring true. As in V for Vendetta Frank Millers Batman: the Dark Knight Returns makes a direct assault on the habits and complacency of the viewer. Both of these futuristic novels allow us a familiar framing device in their graphic layout, the television screen. Millers excessive use of the form makes us want to shout out to stop the absurdities within the book but on a critical analysis of our reality we must wonder why we dont do it now in our real world. In figure 25, Miller uses the cinematic convention of parallel action and cross cuts between the three developing stories. In the first two TV panels we see the Joker, who has recently been awaken from his ten year coma at the sound of the word Batman, with his therapist sitting next to a caricature of Dr. Ruth Westheimer on the David Endocrine show. In panel three he announces to Endocrines mocking, that he is going to kill everyone in the room. In the panel below we jump to the action of the aged and winded Batman fighting a swat team. The four TV panels below are a continuation of the argument which has been raging through out the book regarding not the insanity of the Joker but of Batman. The frame with the Joker grabbing Dr. Ruth will be resolved on the next page with a poison kiss which results in her death. The frames at the bottom of the page show one of Jokers flying gas bomb dolls streaking toward the TV studio to release the poison which will kill the studio audience. The layout of this page, while cinematic, doesnt necessarily want to be a movie. Miller has overlapped the frames and built a pace and symbolism that can only work in graphic form. Whereas V for Vendetta and the Watchmen could easily serve as storyboards for a movie production, the Dark Knight is in its element. Millers depictions of the aged Batman, the unchanged Superman, and the Joker grow more and more grotesque as the story continues. Miller as author and illustrator is concerned with showing his vision by distorting the characters to reveal something about them that a faithful anatomical analysis would fail to convey (figure 26).
Dealing with the shadow ridden psyche of the Dark Knight, Arkham
Asylum is an expressionistic trip into madness. This one
issue story comes as close to drama as a graphic novel can.
Batman's mind is probed by the inmates of the fun-house like
asylum where all of his greatest adversaries have been brewing up
a plan. Whether or not it is revenge is a question I must leave
to the reader.
The true beauty of this story is the ambiguity between good and
evil. For once in the sorted history of D.C. comics we are privy
to a view of characters that doesn't confine them to
stereotypical roles of good and evil. It's much deeper than that.
The inmates are actually given a motivation beyond revenge. They
are seen for the first time as patients in need of counseling and
heavy doses of Prozac.
Like a distorted Marquis de Sade, these prisoners take over the
asylum with the goal of bringing Batman within the walls where he
belongs. Heading up this effort is the brilliantly androgynous
Joker who forces the issue of Batman's sexuality and his
proclivity for masquerade and bondage.
Batman has always been a torn character but for those of us
frustrated to death of his many campy or just plain humiliating
portrayals in cartoons and film, Arkham Asylum shows
Batman as the anti-hero he was intended to be. Owing much of his
persona to pulp heroes like Doc Savage and film noir detectives
that shot first and asked questions later Batman is a lose cannon
in this society. His vigilantism and destructive nature make a
powerful case for his inclusion to Arkham's tormented confines.
This story coupled with the schizophrenic design work of Dave
McKean fuses the photorealistic with the iconic. Images and
montages seamlessly flow between time and space exploring
textures of surfaces like the textures of memories: Both jagged
and nebulous.
I once lent this book to a colleague who returned it with a look
of both astonishment and revulsion. She said, "It's like a
car crash... you know you shouldn't be looking, but you can't
stop." This book touches something that deep within our
sensibilities and has the power to manipulate our moral
structures. The scariest part about this work is not its shocking
artwork nor its devilishly keen content, but how it exposes how
tenuous our grasp reality really is.
Kingdom Come was a recently-released
miniseries showing a possible future for the DCU characters.
Superman has retired (after his parents and Lois died); Batman
apparently has never fully recovered from Bane, and has robotic
Bat-men protecting Gotham (Gotham is the only "safe"
city in the US now); and Lex Luthor has been conspiring with
Catwoman, the Riddler, Ib'n Al Xu'Ffasch (Ra's al Ghul's grandson
(son of Batman and Talia)), and others. A new breed of
superhumans has become bored with protecting the people, and hunt
one another down, killing many innocent people in the process.
Diana convinces Kal-El to return to his role as Superman and take
control of the new superhumans, after they destroy most of the
American Midwest during one of their battles. The story is
presented from the point of view of a priest being taken around
by the Spectre (very much like the three ghosts in A Christmas
Carol).
The story is in four parts: the first shows the new breed of superhumans, and Diana's meeting with Kal-El. The second shows the incarceration of these new superhumans by Superman and his allies. The third shows Bruce Wayne and the people on his side - those that oppose Superman's methods, meeting with Lex and his people to stop Superman, and the fourth shows the final showdown.
Kingdom Come featured fantastic artwork by Alex Ross - it is all painted. And Mark Waid wrote an excellent story, although there are a lot of things that were left unexplained that made the story confusing. The newest issue of Wizard (#65) explains a lot of the back stories behind Kingdom Come, and is definitely worth picking up.
All in all, not quite The Dark Knight Returns, but an
excellent story to pick up.
To understand the term "Post-Modern" itself, let's take a look back to the turn of the century...
What is Modernism? Movement dating from the late 19th century in which traditional belief systems were to be harmonized with modern scientific and philosophic thought. It was opposed by Pope Pius X in 1907. Manifested itself in Architecture, Design, philosophy, religion (Anglicans), politics.
What is Post-Modernism?
post·mod·ern (post·mod´rn), adj. noting or pertaining to
architecture of the late 20th
century, appearing in the 1960s, that consciously uses complex
forms, fantasy, and
allusions to historic styles, in contrast to the austere forms
and emphasis on utility of
standard modern architecture.
1.extremely modern; cutting-edge: postmodern kids who grew up
on MTV.
[1945-50; post- + modern]
Technology allows for the juxtaposition of styles, materials and
form.
Images from the past are reinvented
James Dean in Khakis
Vocabulary-
The Artists involved in the early Graphic Novel Movement
Dark Horse: An Industry Leader in Contemporary Comics
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