Is it a Male or Female Thing?
Identification and Enjoyment of Media Characters
Student Researcher: Meghan Sanders.
Sanders, M. S. (2004 May). Is it a male or female thing?: Identification and enjoyment of media characters. Paper presented to the Mass Communication Division at the 54th annual convention of the International Communication Association (ICA), New Orleans, LA.
Specifically, we asked the following research questions:
RQ1: What is the relationship between participant gender and
levels of identification?
RQ2: What is the effect of participant gender and character
role on identification?
RQ3: What are the effects of participant gender and character
role on enjoyment?
A within subjects repeated measures experiment was conducted in order to investigate
these questions. A total of 88 (48.9 % male, 51.1% female) participants were
first randomly assigned to one of three different versions of a clip set which
were designed to reflect three types of characters – hero, villain, and
ambiguous, and which contained a movie synopsis, video clip, and screenplay
excerpt. Each clip set consisted of each character portrayed by three different
actors. For example, a participant may have seen Michael Keaton portray a hero,
Aidan Quinn portray an ambiguously-valenced character, and David Duchovny portray
a villain. In a different clip set, a participant may have seen Aidan Quinn
as the hero, Michael Keaton as the villain, and David Duchovny as the ambiguously-valenced
character. Each actor portrayed all three character types. In each of the three
versions, the storyline, names, and actions of the character were changed to
reflect the roles of hero, villain, and ambiguous characters. After exposure
to one of the three versions of the clip set, participants were asked to respond
to scales measuring their identification with and enjoyment of the three types
of characters.
Method
All participants (N = 48) in a 3 (Interactivity: Low, Medium, High) x 2 (Animation:
Static, Animated) x 2 (Ad Shape: Banner, Square) experiment design were exposed
to 12 Web pages containing news articles, with each page containing a stimulus
ad. They saw one of three different samples of stimulus ads in one of four orders.
After browsing through each Web page for a maximum of 90 seconds, they filled
out a paper-and-pencil questionnaire eliciting their attitudes toward the ad
and the product advertised in it.
Results
RQ1 and RQ2: The results indicate that heroes
were identified with significantly more than were ambiguous characters and villains.
Identification with ambiguous characters was significantly higher than identification
with villains. Further, males appeared to exhibit significantly higher levels
of identification than did females.

RQ3: The results revealed a nearly-significant gender x role interaction effect. As shown by the first graph below, males’ enjoyment of villainous characters was significantly higher than their enjoyment of ambiguous characters. And although their enjoyment was higher for villains than for heroes, this difference was not significant. Females were found to enjoy heroes significantly more than they did both villains and ambiguous characters. The difference between females’ enjoyment of villains and ambiguous characters was not significant. Additionally, a main effect for role indicates that heroes were enjoyed significantly most, followed by ambiguous characters and then by villains.


Conclusion
The findings from this study suggest that gender does have an effect on identification
with characters but affects enjoyment only as a function of the character’s
role. In examining the particular effects of gender and role, role seemed to
only marginally affect enjoyment for men in terms of hero, villain and ambiguous
characters, but there were non-significant differences for women in terms of
which character they enjoyed the most. When it comes to gender differences in
evaluations, these results suggest that male and female frameworks are similar
when evaluating characters, but the intensities vary. Although males have been
found to enjoy and have a preference for violent media and enjoy villains the
most, they do not identify with these violent characters. Villains were actually
identified with the least. Previous research has found viewers to wishfully
identify with villains rather than heroes, arguing that people may wish to break
social norms as villains do. However, these study results suggest that when
it comes to absorption and placing oneself in a character’s shoes this
is not the case.
Media Effects Research Laboratory
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