UNIVERSITY PARK, Pa. — On a Wednesday afternoon in April, students were scattered at workstations throughout a lab space in Borland Building, experimenting with 3D pens and 3D printers to make creations out of plastic. Other students were cutting shapes from cardboard, putting together models to later replicate with the 3D tools. They all had a simple goal: to “make.”
The station setup was a pilot for a National Science Foundation-funded grant project that will develop and tour a mobile “makerspace” to locations throughout Pennsylvania. According to primary investigator Aaron Knochel, assistant professor of art education, research has shown that mobile makerspaces excite local communities about innovative technologies such as additive manufacturing (AM) — also known as 3D printing — but no studies have addressed whether those makerspaces sustain users’ initial “spectacle-driven fascination” and create a meaningful educational experience.
That’s about to change. In October 2016, Knochel and co-PIs Tom Lauerman, assistant professor of art, and Nicholas Meisel, assistant professor of engineering design and mechanical engineering, won a two-year, $299,780 NSF grant to design and build a makerspace to explore informal learning in STEAM — science, technology, engineering, art and math — subjects. The makerspace will travel to several Penn State campuses and community events, such as the Pittsburgh Maker Faire and State College Maker Week.
The project, titled “Deployable Makerspace Classrooms: Mobility, Additive Manufacturing, and Curricular Spectacle,” is being funded with money earmarked for early-stage educational research projects that are “potentially transformative,” according to the NSF website.
Knochel said the primary goal is to engage diverse audiences in making. “We want to take advantage of the potential for highly visible expressions of curriculum, what we call ‘curricular spectacles,’ and mobility to gain access to a diverse range of learners in a diverse range of locations. Mobile making can engage the rural to the urban, the engineer to the artist, the hobbyist to the professional.”