UNIVERSITY PARK, Pa. — Faculty and staff at Penn State continue to go above and beyond the classroom to transform education, bridging the gap between the University and its surrounding communities. In the increasingly ubiquitous and changing world of technology, faculty are preparing students to move beyond digital literacy — the understanding of how to use the tools — to how they can achieve digital fluency.
Digital fluency is the ability to leverage technology to create new knowledge, uncover new problems, and to complement these with critical thinking, complex problem-solving, and emotional intelligence to address the new challenges.
“In learning a foreign language, a literate person can read, speak and listen for understanding in the new language. A fluent person can create something in the language: a story, a poem, a play or a conversation. Similarly, digital fluency is the ability to create something new with those tools,” said Jennifer Sparrow, associate vice president of Teaching and Learning with Technology (TLT) at Penn State.
A new pilot program, Classroom 2 Community: Authentic Learning Assessment (C2C), hopes to foster digital fluency among students who take part in the project. C2C is an expansion of Penn State TLT’s open educational resources (OER) initiative to help faculty and students create affordable access to course content.
C2C assignments increase community engagement by asking students to solve problems with innovative solutions for positive change. Immersive technology such as virtual reality (VR) can take students into worlds they would never otherwise encounter. The use of these modern digital technologies provides students with experiences that weren’t possible in the past.
“Digital fluency is particularly powerful in community-based engaged scholarship projects,” said Jacqueline Edmondson, chancellor and chief academic officer at Penn State Greater Allegheny.
“Students see real-world opportunities to use digital tools, and their comfort with these tools can result in more impactful results as they strive to solve community problems. Students also gain a deeper sense of the ethical implications of the tools they are using as they make decisions about the data that is relevant and the consequences of the uses of particular forms of data,” Edmonson added.
By incorporating elements of digital fluency, C2C projects provide authentic learning experiences where classroom lessons directly impact real-life skills that can improve communities. Through a combination of using digital technology to create new knowledge and implementing soft skills such as critical thinking, creative problem-solving and collaboration, students can use their C2C experience to best position themselves to excel now and to meet the demands of the future workforce.
At Penn State, faculty and instructional designers from Teaching and Learning with Technology (TLT) are working side-by-side to design coursework that includes those types of elements and strategies. With increased access to real-life experiences, students earn essential experience that can prepare them to work in any number of professional settings and help them establish long-lasting relationships beyond college.
“We are enthusiastic about the Classroom 2 Community project’s potential to create positive changes on and off Penn State campuses throughout the commonwealth,” said Angie Dick, learning design manager with TLT. “At the same time, it’s wonderful to collaborate with faculty in exploring new teaching and learning approaches to benefit the student learning experience.
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