ERIE, Pa. — Heather Cole got an early peek at “Where the Bees Make Honey,” Penn State student Brian Wilson’s dreamlike and emotionally resonant indie video game. Wilson, a senior in Penn State Behrend’s Digital Media, Arts, and Technology program, built one of the game’s puzzle levels for his final project in Cole’s Art 168 course.
“He had a good sense of the aesthetics by then,” said Cole, an assistant teaching professor of digital arts, “but he was still testing the mechanics of the game.”
Wilson’s method of moving players through the levels — allowing them to rotate their view of the puzzles, twisting them like Rubik’s Cubes — rewards exploration. It’s a big reason the game is now available for PC, and on the Xbox One and PlayStation 4 digital stores.
“I liked the idea that you could have a cube, and if you could somehow rotate it, you would see a new secret — maybe a door on the other side — that would lead you deeper into the story,” said Wilson, who first started designing the puzzles, using the Unity game engine, in 2017.
The Rubik’s move also reinforces the game’s emotional pull: By focusing on Wilson’s created world, with its waterfalls, cliff walls and rock bridges, rather than its central character, and her quest to collect honeycombs, the game offers a wistful look back at childhood imaginary play.