UNIVERSITY PARK, Pa. — Deciding which hand to use for communication-aiding technology is a cognitive task that can slow the user down, potentially inhibiting communication and performance, according to a Penn State study.
More than four million Americans who have such complex disabilities that they cannot meet their communication needs through their own speech can benefit from the use of aided Augmentative and Alternative Communication, or AAC, which is the use of computers, tablets or mobile devices to supplement or replace speech or writing. Because many individuals access these devices through hand reaches, it is necessary to consider hand or arm movements in design of AAC tools and systems.
"Crossing midline, or reaching an arm over the body, is more 'costly' — uses more time and effort," said Robert Sainburg, professor of kinesiology and neurology, and co-author of a study that recently appeared in the journal Neuroscience.
The researchers' findings suggest that cognitive processes are normally engaged to avoid costly actions, and that choosing the best (lowest-cost) response takes cognitive effort, even though one does not normally associate such a seemingly easy choice with cognition.
Previous studies suggest that selecting which hand to use for a reaching task appears to be modulated by a factor described as "task difficulty." However, what features of a task might contribute to greater or lesser "difficulty" in the context of hand-selection decisions has yet to be determined.
In the current study, the researchers found that visual display complexity affects reaction time, and cognitive-perceptual load. Additionally, cognitive-perceptual load interferes with hand-selection decisions and increases the frequency of contralateral — across body — reaches.
"We hypothesized that this reaction for hand-selection should recruit cognitive resources and thus should be influenced by cognitive-perceptual loading," Sainburg said.
Researchers tested this hypothesis by adapting a visual search task that presented participants with visual displays that varied in visual-perceptual characteristics. The task required participants to select a just-prompted target stimulus from an array of 16 symbols.