The Effects of Emotion on Creativity
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Levels of Exertion |
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Valence |
Low |
Medium |
High |
|
Negative |
|
|
|
|
M |
75.73A |
62.60BC |
63.13ABC |
|
S.E. |
4.65 |
4.65 |
4.65 |
|
|
|
|
|
|
Positive |
|
|
|
|
M |
62.87ABC |
59.80C |
74.53AB |
|
S.E. |
4.65 |
4.65 |
4.65 |
|
Table 1: Creativity Index Scores: Valence X Level of Exertion
Direction of valence and arousal revealed a more complex picture of emotion’s effect on fluency, similar to its effect on the overall creativity index, only stronger. Fluency is not affected by positive valence alone, but is at its highest when positive valence is combined with a high level of exertion; still, this condition was second to the highest score for fluency which resulted from the low arousal-negative valence condition. Table 2 shows the means associated with this interaction, and illustrates that a negative valence-low exertion level condition was significantly higher than four of six other conditions: a negative valence-medium exertion level, a positive valence-medium exertion level, a negative valence-high exertion level, and a positive valence-low exertion level. A positive valence-high exertion level was significantly higher than three of six other conditions: a negative valence-high exertion level, a positive valence-medium exertion level and a positive valence-low level of exertion.
Levels of Exertion |
||||
Valence |
Low |
Medium |
High |
|
Negative |
|
|
|
|
M |
15.93A |
14.00BC |
13.80C |
|
S.E. |
0.58 |
.0.58 |
0.58 |
|
|
|
|
|
|
Positive |
|
|
|
|
M |
13.40C |
13.73C |
15.53AB |
|
S.E. |
0.58 |
0.58 |
0.58 |
|
Table 2 Fluency Scores: Valence X Level of Exertion
The Combined Effect of Arousal and Valence on Creativity
A significant interaction between valence and arousal, on the overall creativity index lends support to the main hypothesis of this study that emotion does significantly affect creativity. The idea that creativity is a complex construct with a variety of aspects is supported by strong findings for the combined effect of valence and arousal on fluency, or number of ideas; different aspects of creativity may respond to mood in unique ways, as fluency did in this study. The picture is complex and incomplete without further research.
In both of the above interactions, mood moderated the effect of arousal such that for high and low levels of arousal, valence moderated the effect on creativity. Positive valence lead to significantly greater creativity, compared to negative valence, at high levels of exertion, while negative valence lead to significantly greater creativity at low levels of arousal. At moderate levels of arousal, valence had no significant effect.
The two significant interactions of valence and arousal on the creativity index and fluency may be explained by going back to detailed accounts of Yerkes-Dodson experiment. Yerkes and Dodson (1908) found that “the effects of the shock [to the mice] were more pronounced in difficult discriminations and the optimum level of shock was higher in easy discriminations” (Kahneman, 1973, p.34).
If one thinks of an unexpected negative mood manipulation as the equivalent of a shock, then at the higher levels of arousal, a negative mood manipulation might cause creative performance (the equivalent of difficult discriminations) to drop, whereas at lower levels of arousal it might cause performance to rise. Perhaps this aspect of Yerkes and Dodson’s experiment explains why the combination of low arousal-negative mood resulted in high creative scores, and the combination of high arousal-negative mood resulted in lower scores.
The Effect of Arousal on Creativity
The finding that self-reports of mental energy (attentional intensitiy) rose in association with the change from low to medium levels in exertion, and then decreased, at the high level of exertion, follows the pattern set by Yerkes-Dodson law where arousal has an optimal level beyond which performance decreases. If as hypothesized, creativity is associated with broad and diffused attention, then a high attention level would focus on central and highly relevant cues, not incidental and remote cues. Those cues become available only at low and high levels of exertion when attention become broader and defocused, resulting in an increased pool of resources from which to draw creative thoughts. In this study, arousal at a low and high level, had a near significant effect on flexibility, the ability to process information or objects in different ways, indicating support for this line of reasoning. Together the findings support the associational theory of creativity and supports the importance of the intensity of arousal in deploying attention either in a narrow or a broad way in order to retrieve resources used in the construction of creative thoughts. They imply that intensity or arousal does enhance capacity as suggested by the activation theory of arousal.
The Effect of Valence on Creativity
The effect of valence on creativity in this study was mixed. A main effect for negative valence on originality approached significance, a finding that was not predicted by either affect as prime or affect as information theory. Yet when arousal is high or low, valence mediates creative output significantly, suggesting that it plays an important role, but one that is secondary to that of arousal. This secondary role may explain why blood-and-guts media is so popular despite the off-putting death and destruction on screen; viewers are drawn in by the intensity of the arousal, rather than by the positive or negative valence of the scenes.
Theoretical and Practical Implications
Is it arousal or is it valence that may improve creativity? The unexpected effect of interactions between valence and arousal on a creative index and on fluency supported a proposed link between the Yerkes-Dodson law and the associational theory of creativity (Toplyn, 1999), including the hypothesis that diffused attention seems to be associated with creativity.
The pattern of Yerkes-Dodson’s law emerged in self-reports of increased mental energy during the creativity test, that corresponded to increased level of exertion, but only up to the moderate level. This finding supports Zillmann's excitation transfer theory, discrepancy arousal theory, and the activation theory of arousal.
Given the idea that the complexity of open-ended creative tests of divergent thinking increase as a function of an individual's originality (Toplyn, 1999) , the findings of this study that those in low arousal-negative mood and those in high arousal-positive mood performed best on the creativity test, suggests that arousal will play a different role in creativity for those who bring high or average levels of originality to the process. The findings of this study support the idea from Toplyn (1999) that for those high in originality, low arousal conditions are best, whereas for those who are average in originality, moderate arousal may allow one's attention to be deployed in a way that will facilitate creativity. In any case it is the impact of the interaction of arousal and valence on attention that allows individuals to maximize limited capacity and produce new ideas (Toplyn, 1999). This line of reasoning draws from Mednick's (1962) associational theory of creativity, where diffused attention is associated with creativity, and Kahneman's limited capacity of attention ideas (1973).
Dr. S. Shyam Sundar by e-mail at sss12@psu.edu or by telephone at (814) 865-2173
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Media Effects Research Lab at College of Communications, Penn State University